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● WARZONE SEASON 06 PATCH NOTES

Call of Duty: Warzone Season 06 Patch Notes – September 24 & September 16, 2026

📅 24 September 2026

 

Warzone Season 06 Patch Notes

Official Call of Duty: Warzone Season 06 Patch Notes
Includes the September 24 hotfix and the full September 16 Season 06 update.

THURSDAY SEPTEMBER 24

GAMEPLAY

Cash on Player Death

Players will no longer drop $500 on death if they have no cash when eliminated by self-inflicted damage.

We observed this system being used to generate more cash than intended, creating an unintended impact on the in-match economy.

C4 Detonation Adjustment

Players can no longer detonate C4 while in Last Stand. C4 had become an outlier because players could manually detonate it during Last Stand.

Fortune’s Keep Boat Exclusion Zone

  • Effectiveness of the Exclusion Zone reduced.
  • Uses reduced from 3 to 2.
  • Duration reduced from approximately 140 seconds to 80 seconds.

This also addresses an exploit that could extend the zone beyond its intended duration.

BUG FIXES

  • Fixed the delay when detonating C4. This had already been addressed in a previous update.
  • Fixed Loadout Crates becoming non-interactable after being displaced by attached C4.
  • Fixed an exploit allowing players to avoid all damage while remaining in the Bank Vault interaction screen.
  • Fixed an issue where the “Equip Weapon and Open Gunsmith” Prestige flow could Prestige the previously selected weapon.
  • Fixed VS Rebound Havoc Repeater on the VS Recon preventing progress for the Network Special Camo challenge.
  • Fixed the Eldritch Gate (Floating Island) event on Haunted Hollow being temporarily disabled.

WEDNESDAY SEPTEMBER 16

GLOBAL

EVENTS

Camo Costume Party Event

Camo Costume Party

Complete Weapon Class Camo Challenges across Multiplayer, Zombies, Endgame and Warzone to unlock new Camos and the new Arcblade Melee Weapon.

Rewards include: Weapon Camos and Arcblade Melee Weapon.

DOOM Event Pass

DOOM Event Pass — In-Season

Fight the forces of Hell in the limited-time DOOM Event Pass. Rewards include the Doom Slayer new Operator, Doom Guy Operator Skins, the Crucible Blade, DOOM Shotgun and the Roc 20mm Special Weapon.

CALL OF DUTY: WARZONE

MAPS — Haunted Hollow

Haunted Hollow

Haven’s Hollow has been transformed into Haunted Hollow. Familiar locations now feature darker supernatural changes, including the entangled River Boat, the burning Lumbermill, the Mansion gravity vortex, cosmic tentacles and occult activity across the map.

Ghost Train

Players must phase the Ghost Train back into reality. While materialized, it provides Supply Boxes, a Buy Station, Mystery Box and other resources before becoming immaterial again.

Trick or Treat Pumpkins

Pumpkins around the town can reward valuable loot or trigger a trick. Some rewards are temporary powerups similar to Perks.

Powerups

  • Double Points: 2x multiplier on cash pickups.
  • Full Armor: instantly replaces all missing plates.
  • Full Ammo: instantly refills ammo reserves for all carried weapons.
  • Loot Master: extra items spawn when opening loot caches.
  • Zarkour: increased movement speed, improved tac sprint and no fall damage.
  • Undead Sight: outlines friendly and enemy targets.

Low Gravity Zone — Mansion

Inside the Low Gravity Zone, players can jump farther and higher, take no fall damage and leave visible trails while airborne.

Mystery Box

Activate a train signal to stop and materialize the Ghost Train. The Mystery Box is shown with a sky beam and Tac Map icon. Roll for a reward, claim it before it disappears, or melee the item to reject it and roll again.

MODES — NEW

Giant Infected

Giant Infected Limited-Time Mode — Week 2

64 players enter Haunted Hollow. Eight players start as Infected.

Survivors

  • Collect DNA samples to build a DNA Bomb and stop the outbreak.
  • Every Survivor starts with a fixed Loadout that can be upgraded.
  • Earn score by surviving, eliminating enemies, collecting DNA and completing objectives.
  • Collect enough DNA to begin the bomb sequence.
  • Successfully detonate the DNA Bomb to win.

Infected

  • Return as Infected after dying, with unlimited sprint, strong melee, rapid mantling, wall jumps and no fall damage.
  • Survive longer to unlock more movement speed, health and a super jump.
  • Eliminate Survivors and collect DNA to power up faster.
  • Stop Survivors from collecting enough DNA.
  • If the DNA Bomb is activated, work with the horde to shut it down.
  • Hunt the remaining Survivors and stop the outbreak from being contained.

GENERAL

Win Streak Rewards

Season 05 rewards are no longer obtainable. Season 06 rewards:

  • Battle Royale: 10 consecutive wins — “Eye of the Storm” Weapon Camo; 25 wins — “Stormfront” Weapon Camo.
  • Resurgence: 30 consecutive wins — “Harvest Haunt” Weapon Camo; 50 wins — “Neon Nightmare” Weapon Camo.
  • Black Ops Royale: 10 consecutive wins — “Crimson Omen” Weapon Camo; 25 wins — “Contagion” Weapon Camo.

Note: Season 06 is the final season to play Black Ops Royale and earn these Weapon Camos.

AFK System Adjustments

  • Players now receive top-right-screen alerts when inactivity is detected.
  • Teammates are also alerted when a teammate is detected as inactive.

Detection logic was improved to make AFK removals clearer and better target botting behavior that bypasses inactivity checks.

RANKED PLAY

Warzone Ranked Play Season 06

Season 06 is a shorter Ranked season. Ranked Play Resurgence follows the Multiplayer Ranked schedule: three weeks of normal Ranked play followed by one week of Ranked Series.

The SR system is being tightened at the top of the ladder. Bronze through Platinum remains unchanged, while Diamond and above receive higher Deployment Fees to reduce SR inflation and compress the Top 250 leaderboard. Division breakpoints remain unchanged.

All SR Challenges are disabled for Season 06. Ranked also expands the Loadout sandbox with previously restricted items, while one-shot protection remains in place to preserve counterplay.

SR Updates

  • All SR Challenges disabled.
  • Deployment Fees increased in Diamond and above.
  • Maximum earnable SR reduced at higher levels.
  • SR Division Breakpoints unchanged.
Division SR Breakpoint Updated Deployment Fee Updated Max Earnable SR Previous Fee Previous Max SR
Diamond I 5400 75 200 65 210
Diamond II 6100 85 190 70 205
Diamond III 6800 95 180 75 200
Crimson I 7500 130 145 85 190
Crimson II 8300 135 140 95 180
Crimson III 9100 140 135 110 165
Iridescent / Top 250 10000 170 105 120 155
Iridescent / Top 250 10500 190 85 130 145
Iridescent / Top 250 11000 200 75 140 135
Iridescent / Top 250 11500 210 65 150 125
Iridescent / Top 250 12000 220 55 160 115
Iridescent / Top 250 12500 230 45 170 105
Iridescent / Top 250 13000 240 35 180 95
Iridescent / Top 250 13500 255 20 190 85
Iridescent / Top 250 14000 260 15 200 75
Iridescent / Top 250 14500 265 10 210 65
Iridescent / Top 250 15000 270 5 220 55

Newly Unrestricted Ranked Items

Weapons:

  • NX Ravager (Crossbow) — Explosive crossbow bolt
  • M10 Breacher — Pump action shotgun; Dragon’s Breath ammo remains restricted
  • Arrow 109 and A.R.C M1 — Launchers

Attachments:

  • Solaris Holo-IR
  • M335-X Frag
  • M335-X Tempest
  • Mirage Tandem Launcher
  • M34 Novaline Garand conversion
  • M15 MOD 0 AMR .50 Cal Kit
  • XM325 Titan Wield
  • MK.78 Lightframe PDW Conversion Kit

Lethal: Claymore

Top Placement Rewards

  • Weapon Blueprint: 5 top placements
  • Large Decal: 25 top placements

One Hit Kill Protection

The newly unrestricted items will not one-shot full-health players: NX Ravager with Explosive ammo, M10 Breacher, Arrow 109, A.R.C M1, M335-X Frag, M335-X Tempest, Mirage Tandem Launcher and Claymore. Full-health vehicles will also no longer explode from one launcher hit.

GAMEPLAY

Battle Royale & Resurgence — Supply Drones Rework

  • Overall number of drones adjusted.
  • Drones now hover only above High Value Loot Zones.
  • Destroying drones can spawn additional drones up to a per-circle limit.
  • More Legendary Crates; fewer non-Legendary Crates.
  • Drones now deploy during infil and remain active longer.
  • Flight is more predictable and avoids low-altitude hovering.
  • Drones no longer spawn in gas.

Resurgence — Quickdrop Kits

A new loot splash now shows how much cash is earned when Quickdrop Kits are automatically converted.

LOOT & ECONOMY

Battle Royale & Resurgence

Contract Reward Perks: Hunter, Tempered, Momentum, Shrouded.

Legendary Supply Box Perks: Drill Instructor, Surveyor, Momentum, Shrouded.

Ground Loot

  • Utility Box removed; Armor Box and Munitions Box added.
  • Combat Axe removed; Frag Grenade added.
  • Flash Grenade removed; Concussion Grenade added.

High Value Loot Zones — Verdansk

  • Superstore
  • Hospital
  • Stadium

PUBLIC EVENTS

Juggernaut Public Event: disabled.

BUY STATIONS

Cluster Strike: added to Buy Stations for $4,000.

KILLSTREAKS

Killstreak Warning: incoming killstreak warnings now alert players regardless of height, with improved logic for nearby threats.

WEAPONS

New Weapons

VMP SMG

VMP SMG

Full-auto SMG with fast handling and fire rate, reliable damage and accuracy, and light damage falloff at range.

  • Unlock: Battle Pass Page 3 HVT; Page 15 HVT Battle Pass Blueprint.
  • Prestige Attachment: MFS Tactical Command Grip — improves mobility, recoil control, recoil stabilization and tac stance spread.
TR51 Para Assault Rifle

TR51 Para Assault Rifle

Semi-auto Assault Rifle with very high damage, good long-range control, average handling and a full-auto configuration option.

  • Unlock: Battle Pass Page 6 HVT; Page 12 HVT Tier Battle Pass Blueprint.
  • Prestige Attachment: 18.5” MFS Fallen Angel Barrel — slow-firing full-auto conversion with stronger stopping power and much higher bullet velocity, at the cost of some control.
Arcblade Melee

Arcblade Melee

Near-future bladed tonfa design combining a knifelike blade under the grip and frame for speed and stability. Unlockable via the Camo Costume Party Event.

Roc 20mm Special

Semi-auto 20mm cannon with devastating damage and heavy recoil, configurable to full auto.

  • Unlock: DOOM Event Pass.
  • Prestige Attachment: MFS Warhead Autoloader — full-auto conversion with explosive payload rounds, better handling and reduced accuracy.

New Attachments

  • VS Rebound Havoc Repeater: fast-firing semi-auto conversion with ricochet rounds; increases ammo capacity and handling but reduces base damage and range. Weekly Challenge Reward.
  • Dravec 45 Aftermath Vertical Magazine: lightweight vertical magazine improving ballistics, handling and mobility while reducing ammo capacity and recoil control. Weekly Challenge Reward.
  • Sokol 545 Warpath Blitz Kit: fire rate increases during sustained fire; firepower and accuracy are reduced while handling and mobility improve. Weekly Challenge Reward.

WEAPON ADJUSTMENTS

The balance pass targets the strongest AR/SMG outliers while improving lower-performing weapons. The AN-94 is brought back in line with the AR category, while several underused weapons receive targeted buffs.

ASSAULT RIFLES

AN-94

Range Pre-Patch Post-Patch
Maximum 41 / 0–45m 38 / 0–38m
Medium 37 / 45–60m 34 / 38–52m
Minimum 33 / >60m 31 / >52m
  • All Modes: Headshot multiplier 1.3x → 1.2x.
  • BR/RES: Recoil +12%.
  • BR/RES: Bullet Velocity 920m/s → 890m/s.
  • BR/RES: ADS 235ms → 245ms.
  • 15″ Benthic Barrel: Bullet Velocity benefit 20% → 15%; Recoil Control 25% → 15%.

DS20 MIRAGE

  • BR/RES: Recoil reduced 10%.
  • Bullet Velocity 900m/s → 915m/s.

EGRT-17

Range Pre-Patch Post-Patch
Maximum 35 / 0–42m 36 / 0–42m
Medium 31 / 42–60m 32 / 45–60m
Minimum 26 / >60m 26 / >60m

M15 MOD 0

Range Pre-Patch Post-Patch
Maximum 33 / 0–42m 33 / 0–42m
Medium 26 / 42–60m 27 / 42–60m
Minimum 24 / >60m 25 / >60m
  • Headshot multiplier 1.31x → 1.4x.

MK35 ISR

Range Pre-Patch Post-Patch
Maximum 39 / 0–42m 38 / 0–42m
Medium 35 / 42–58m 35 / 42–58m
Minimum 33 / >58m 31 / >58m
  • BR/RES: Bullet Velocity 920m/s → 910m/s.

VOYAK KT-3

Range Pre-Patch Post-Patch
Maximum 39 / 0–40m 42 / 0–40m
Medium 34 / 40–60m 37 / 40–60m
Minimum 30 / >60m 32 / >60m
  • BR/RES: Recoil reduced 8%.
  • Bullet Velocity 900m/s → 910m/s.

VX COMPACT

Range Pre-Patch Post-Patch
Maximum 28 / 0–38m 28 / 0–38m
Medium 23 / 38–55m 24 / 38–55m
Minimum 21 / >55m 21 / >55m
  • BR/RES: Horizontal recoil reduced 10%.
  • 13″ Promontory Barrel: Recoil Control 20% → 28%; Bullet Velocity 10% → 20%.
  • Recoil Sync Unit: Vertical Recoil Control 10% → 15%.

SMGs

MPC-25

Range Pre-Patch Post-Patch
Maximum 42 / 0–13m 42 / 0–13.5m
Medium 37 / 13–23.5m 37 / 13.5–23.5m
Minimum 27 / >23.5m 27 / >23.5m
  • BR/RES: Recoil Deviation reduced 8%.
  • Vertical Recoil reduced 10%.

REV-46

Range Pre-Patch Post-Patch
Maximum 26 / 0–12.8m 26 / 0–12.2m
Medium 21 / 12.8–22.5m 21 / 12.2–22.5m
Minimum 18 / >22.5m 18 / >22.5m

STRUMWOLF 45

Range Pre-Patch Post-Patch
Maximum 47 / 0–13.8m 48 / 0–13.8m
Medium 42 / 13.8–23.2m 42 / 13.8–23.2m
Minimum 33 / >23.2m 33 / >23.2m

VST

Range Pre-Patch Post-Patch
Maximum 29 / 0–13.5m 27 / 0–12.8m
Medium 27 / 13.5–22.5m 24 / 12.8–22.5m
Minimum 22 / >22.5m 19 / >22.5m
  • BR/RES: ADS 155ms → 165ms.

LMGs

MK.78

Range Pre-Patch Post-Patch
Maximum 34 / 0–50m 34 / 0–50m
Medium 30 / 50–68m 30 / 50–68m
Minimum 28 / >68m 29 / >68m

SOKOL 545

Range Pre-Patch Post-Patch
Maximum 44 / 0–45m 47 / 0–45m
Medium 41 / 45–62m 41 / 45–62m
Minimum 35 / >62m 36 / >62m

XM325

  • All Modes: Headshot multiplier 1.2x → 1.3x.
  • BR/RES: Recoil reduced 8%.

SHOTGUNS

ECHO 12

Range Pre-Patch Post-Patch
Maximum 38 / 0–2.55m 38 / 0–2.55m
Medium 1 35 / 2.55–6m 35 / 2.55–6.5m
Medium 2 29 / 6–9m 29 / 6–9m
Minimum 15 / >9m 15 / >9m

M10 BREACHER

Range Pre-Patch Post-Patch
Maximum 60 / 0–1.7m 60 / 0–2m
Medium 1 55 / 1.7–7.8m 55 / 2–8.3m
Medium 2 45 / 7.8–8.9m 45 / 8.3–9.3m
Minimum 32 / >8.9m 32 / >9.3m
  • BR/RES: Bullet Velocity 320m/s → 450m/s.

SG-12

Range Pre-Patch Post-Patch
Maximum 28 / 0–3m 28 / 0–3.5m
Medium 1 23 / 3–5.2m 23 / 3–5.2m
Medium 2 18 / 5.2–8.2m 18 / 5.2–8.2m
Minimum 15 / >8.2m 15 / >8.2m
  • BR/RES: Bullet Velocity 320m/s → 450m/s.

BUG FIXES

  • Fixed Apply All sometimes failing to fully plate when one plate had a small amount of damage.
  • Fixed some items not being deleted when deep in gas.
  • Fixed the Buy Station and Ammo Cache Depot on the Fortune’s Keep boat not disabling correctly in deep gas.
  • Fixed Grimm Operator Skin “Axia” not highlighting correctly through thermal optics.
  • Fixed a Recon Site clipping into geometry near Gatehouse on Fortune’s Keep.
  • Fixed the Spectating widget appearing incorrectly after entering a vehicle.
  • Fixed Champion’s Quest contracts being uncollectable at the spawn south of TV Station.
  • Fixed map-geometry exploits that allowed access to unintended areas.

Source: Official Call of Duty: Warzone Season 06 Patch Notes. Game features are subject to future tuning and updates.

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